![]() By reading the description the game seem to offer decent featureset: procedural level and building generation, crafting, building, day and night cícle, seasons, hunting, farming. I was doing a bit of search to see what kind of games have been made in this engine and the most impressive one that is available in english is Post Collapse. WebGL performance is now much better, on all browsers: Internally, the engine now uses requestAnimationFrame() if this turns out to perform better on the target browser.I'm looking for a 3D engine to make WebGL games and the classes in CopperLicht seems to be pretty simple to use and the visual scene editor and behaviors and actions offered in CopperCube sounds great but I'm not too sure how powerful and flexible the engine and the behaviors and actions are as everyone seems to be making FPS and TPS games in this which can be done using only a few built-in actions. It is also now able to import files correctly, exported with some newer version of a more popular 3d modelling software, which seems to add some unexpected characters into the file sometimes. obj file importer is now more compilant and can even import corrupt. It is implemented inm the downloadable extension behavior ‘Model Viewer Camera Extended’ from the extension download page here. This works when pressing both mouse buttons at the same time. If you are using the model viewer camera behavior, you can now enable pan for it. You can do this for example with a ‘Execute JavaScript’ action. ![]() If you move a part of the static collision geometry while your game is running, and want the physics engine to respect that, simply run this new command afterwards. The new scripting function ccbUpdatePhysicsGeometry() is able to update the internal collision geometry of the physics engine.
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